Al Power

Photographer

Web Developer

Explorer

Posts

  • August 15, 07:06 AM
  • August 07, 03:42 PM
  • August 02, 03:27 AM
  • August 02, 03:03 AM

    Having had a new delivery of MooCards with a selection of my photos (including a macro shot of some stormtrooper figures/several indiana jones lego figures), I thought to give my creativity a kick this weekend I would set myself a little project - create an animated stop motion movie.

    First thoughts were Indiana Jones, but as the Lego figures I have are quite small, and I wanted to include my new Moo cards in some way, I decided to go for the larger stormtrooper figures, as these had more scope for posing on a scale with the moo cards.

    Software: Initially I tried using a USB VGA webcam, but the quality was not good enough (see indiana jones test clip).

    The software I initially tried using was iStopMotion, for which I had an Express license. The advantage of this is that it lets you capture directly from a webcam, using the spacebar to trigger image capture.

    However due to the varying angles required and quality requirements, I decided to go with iMovie 09 which I already had and was more familiar with, and take stills using my digital SLR at it’s smallest setting to try and get better image quality. to get these into iMovie, I had to go through the rather circuitous route of importing them into iPhoto, then dragging the stills from the iPhoto browser directly into iMovie.

    Most stop motion movies seem to be 1 (24fps) or 2 (12fps - half the normal). Unfortunately the best I could do in iMovie was 0.1 of a second, so 10 frames a second. Luckily once you drag in stills, there is a checkbox when adjusting the time for a frame to apply to all stills.

    Audio: the whistle was me just whistling into my phone’s microphone and recording it. Once I had roughly what I wanted, I did some googling to see whether there was any music I could use. 

    I went to about.com and from there found a chap called Kevin Macleod who has very kindly freely made some of his music available for use - licensing details are here.

    I ended up using two of his pieces: “Sneaky Adventure” for the main section and “Umbrella Pants” for the credit sequence. 

    The credits were created by writing the text on paper, then covering with more paper. Probably the most painful part of the process was editing out the covering paper seam using photoshop by hand for all the shots. The credits were a sequence of around 60 shots, whilst the main sequence were around 350 shots, all taken in a single take for speed.

    Thoughts: While a fun weekend project, I was pretty much just making it up as I went along with little clue about the best way to put it together, and in future will read up more on the software and tools required. I wasn’t happy with the quality of the stills in the end - this may be due to iMovie export settings - something I will have to look info given more time.

    A major mistake was relying on natural light for the main animation, which changed as I shot, causing some issues with variation in colours. Due to the natural light, and me rushing things to get everything done in two 3 hour sessions over a weekend, I didn’t really pay as much attention to the quality of the light, and as a result suffered from some serious white balance issues/clipping. For the credits I used an overhead lamp.

    Think I might have to get some desk lamps maybe, and read more on iStopMotion, as it looks like it is better suited than iMovie. iMovie worked, but crashed several times, maybe due to using 400+stills in a project.

    Having only dipped my toe in the water, but watched a lot on Vimeo, there are some great animators out there on the web, and I look forward to finding out more for my second project!

  • August 01, 07:08 PM

    All Over Coffee

    Seriously AMAZING illustrator - loving his style - almost photographic.

  • July 31, 08:09 AM
  • July 31, 04:05 AM

    Coffee time. I don’t function properly in the mornings without a strong dose of coffee.

    Mugs from Zoë’s collection of many :)

  • July 25, 12:04 PM
  • July 24, 11:14 AM

    Saw this camper van the other day in a car park while getting some DIY supplies- so so want one! A great potential surf/photo trip mobile :)

  • July 15, 03:35 AM
  • July 15, 03:34 AM
  • July 13, 05:22 PM
  • July 13, 05:21 PM

    On Assignment: Mark Edwards

    nice write up of a shoot.

  • July 13, 05:19 PM
  • July 04, 12:13 PM

    Cafe reflections

  • July 04, 11:57 AM

    Tenby beach & harbour

  • July 01, 05:08 PM
  • June 25, 04:01 AM

    Tilt shift of my office view using tiltsgiftgen on my phone

  • June 11, 11:33 AM

    Nice to see the office getting into the football spirit

  • June 10, 06:40 PM
  • June 10, 05:12 PM
  • June 02, 06:56 PM

    Shooting the Waves - in Perranporth, Cornwall.

    Just after the sun sets is the perfect time for beach landscape photography, as the light is so lovely. Last one for today :) - just been getting a few up on the new blog.

  • June 02, 06:45 PM
  • June 02, 04:49 PM
  • June 01, 05:54 PM

    End of the day  - A good day on Perranporth beach. Shot with layered ND filters to block out the sun, and metered on the shore in front of them to get the surf and figures exposed properly. 

  • May 31, 02:08 PM

    Whispering tides - Sandymouth beach - more details up on Flickr.

  • May 31, 01:05 PM

    Twilight Sea- at sandymouth beach, Cornwall. See it large on Flickr.

  • May 31, 01:01 PM

    Mother Ivey bay lifeboat station, Cornwall

  • January 03, 01:30 PM

    Essentials for Sunrise Photography

    A guide on what kit you need and top tips for surviving those oh so cold mornings in search of the perfect sunrise shot.

    Below is information on Port Meadow, in Oxford, followed by some of my essential sunrise shooting tips.

    We got up early to catch the sunrise this morning, and blow the cobwebs out with a walk on Port Meadow. These are the first two photos from the ones taken that worked out (17 in all), the rest being trickled up to Flickr and posted here.

    Port Meadow is North West of Oxford centre, and while I usually park in the Walton Well Road car park at the southern end, at this time of year there is a lot of flooding, so thanks to advice from friends I found good parking at the north end, which set me nicely up for the sunrise.


    View Port meadow in a larger map

    From there it was a simple walk down to the bend in the river to wait for the sunrise.

    Essentials for early morning shooting:

    • Warm clothes and hat (was -5 degrees)
    • Waterproofs - often you find yourself kneeling down to frame a shot, and it was pretty muddy, wet and icy.
    • Ideally waterproof footwear (sometimes you have to wade a bit to get the shot!), and staying dry and warm meant you are able to stay out a lot longer.
    • Preparation, and scouting beforehand - we would have been far more efficient if we had thought about what we wanted to do beforehand, and knew exactly where to park - things don’t always look obvious in the dark!
    • Hot drink - a flask of something hot to warm you up!
    • A tripod - essential for those pre-dawn shots that are several seconds in exposure, and anything in low light.
    • Lens cleaning - a small cloth for cleaning your lenses if they mist up.
    • A rucksack - essential if you have more than one lens, and a flask - good to keep your hands free.

    I use a Canon DSLR, so include some specific setting related information to do with that, but a lot of the more general advice can be applied to a multitude of cameras.

    In terms of lenses, I mainly shot with a wide angle (17-40mm) and then a short zoom (24-105mm) for compressed perspective landscape shots and wildlife. Once the sun gets above the horizon, graduated filters are useful for reducing the glare. I used a Cokin ND4 Graduated filter on a wide angle filter holder. I also took along a cheap round polarizing filter for a few shots too, once it got light. (all bought inexpensively from 7dayshop.com and a lot less expensive than some of the filters out there, and works just as well). The wide angle filter holder restricts you to stacking a single filter at a time, but is prone to less vignetting.

    In terms of camera settings, if your camera has customisable settings you can set them up to save you time fumbling in the dark. For the morning shoot, as well as the normal AV (Aperture Variable) mode, I used two programmable settings, one set up for taking multiple exposures, and one for wildlife.

    I could then switch between AV and the two settings quickly, with a turn of the dial without any fuss (on my Canon). I also found that being able to take two additional shots of the same thing with a stop over/under exposed really useful, as often the underexposed shot had more contrast and detail, and ended up being the one I eventually used.

    I shot in AV mode, with aperture set to F11 to ensure the whole picture was in focus and sharp. Focus was set for a single shot, on full RAW size (so I could crop stuff out later, and had a little latitude with white balance), with multiple exposures turned on as needed. I found for multiple exposures, if you lock the mirror up and use live view, set for multiple exposures and use a 2 second timer, there is less vibration from mirror slap (if you ever want to blend exposures in post processing), and the camera takes all three shots with a single shutter press. Less effort, and memory cards are cheap, so why not take lots of shots!

    Even if your camera does not have customisable settings, its worth trying to play with the exposure settings, as often the low light of early morning can fool your cameras meter, and sometimes overexpose things.

    For wildlife (birds) I set the camera to continuous shooting mode, turned the f-stop to f4 to blur the background, and whacked the ISO up enough to allow me to shoot at 125th of a second. Focus was set to continuous mode. This was mainly used for panning, shooting pictures of flying birds, something that I am trying to improve on. Again if you have customisable settings, set them and save the fiddling around with your camera in the dark.

    Turned out that my lens was too short for the majority of bird shots, so in future I would likely go for something longer, like a 300mm if I could get hold of one.

    I also found that simple shots of the sunrise didn’t have as much impact as ones with a key focal point (like trees), and being mindful of the rule of thirds and the use of leading lines worked really well (as it usually does!).

    Shooting wider than you think you need to is useful when it’s dark, as it allows you to crop out things in post-production that you didn’t spot when originally composing the shot.

    Finally - when should you go? Well if you know where you are going, and are reasonably organised, aim to be at your sunrise shooting spot by the start of the golden hour - the time around sunset and sunrise when the light is best. This can be calculated using the aptly named Golden Hour Calculator.

    Often I find the actual sunrise is pretty mundane and doesn’t lend itself to good photographs, it’s the time before it rises and after it rises that are the most spectacular.

    Happy shooting!

Posts

  • August 18, 05:45 PM

    Really nice UX touch on the BBC iPlayer, telling you when...



    Really nice UX touch on the BBC iPlayer, telling you when something will finish based on when you started watching it, as well as how long it is. Simple yet really useful.

  • August 02, 05:35 PM

    Usability Testing: Is your team stuck in a bubble?

    Usability Testing: Is your team stuck in a bubble?:

    Dana Chisnell shares some thoughts on teams losing their user centred perspective.

  • August 02, 05:31 PM
  • August 02, 10:06 AM
  • August 02, 09:02 AM

    UX bookshelf

    Had a friend ask me for some UX book recommendations, so thought I’d list a few that are on my shelf/that I am reading at the moment. I’ll add to this list as I get more books.

    Reading:
    Ambient Findability: What We Find Changes Who We Become
    by Peter Morville

    A Practical Guide to Information Architecture by Donna Spencer - publisher’s site if not in stock at Amazon - cracking read from a real expert on the subject and a great trainer (done some training with her). In fact all the upcoming books from http://fivesimplesteps.com/ look great.

    On the bookshelf: 
    About Face 3: The Essentials of Interaction Design
    - The essentials of Interaction Design by Alan Cooper - I have version 2 and it’s a great book.

    Web Form Design: Filling in the Blanks by Luke Wroblewski.

    The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper.

    The Human Interface by Jef Raskin (published in 2000) was good too, but more focused on hardware/classic mac, so sugest you start with the above if you are mainly web oriented.

    I will add to this as I receive more recommendations/read more!

    Note: stuck my referral code on the Amazon links above as I pretty much do all my book buying via them (convenient + usually the cheapest) and thought it would be useful for people, as well as generate a penny or two maybe for the blog - makes no odds to the price you pay.

  • July 28, 03:40 AM

    User eXperience Bookclub Oxford - July

    A good turnout, with Rachel, Marc, Graham, John, Mary, James and myself in the Hobgoblin on Cowley Road.

    While we did bring some books with us (‘Ambient Findability’ and ‘the Inmates are running the asylum’) and I had planned on chatting more about ambient findability, because most of us had never met before it turned into more of an introductory session and UX chat, which worked out really well.

    After going round the table and everyone talking about who they were & what they did, we got down to some UX chat. I had a small demo pack of the getmentalnotes.com cards, and James had suffered the high shipping costs and had the fancy full set so we had a look at those, and discussed various UX conferences and events that were on.

    The table naturally divided into a few groups and we chatted about UX for web vs native apps, doing UX internally vs getting consultants in, introducing UX in a business, and the challenges of testing mobile apps, amongst the general chatter.

    There were some plans afoot for some possible sponsorship of the next meetup, which would focus more on the books, and also possibly a pitch at OGN to drum up more interest.

    Overall I thought it was a thoroughly nice evening spent with a bunch of cool people - looking forward to the next one!

    Find out more about the group at: http://groups.google.com/group/ux-bookclub-oxford.

  • May 03, 01:43 PM

    Ux Bookclub Oxford - April

    Despite only 2 of us being able to make it (myself and Graham Lee) it was a thoroughly enjoyable evening, shifted to the slightly more raucous Hobgoblin pub garden on Cowley Road due to it proximity to where we both lived. We had a surprise guest being Kris “I can’t do Tuesdays” Northfield popping in, living up to his name be being only able to stay for literally 3 minutes, but most welcome none-the-less :)

    Graham having just come from Infosec, the topic started out on security, but drifted towards the UX side of things quite quickly. I recommended both DConstruct and it’s cousin UXLondon conference wise while on the subject.

    If I had to pick a topic for the evening it would have been “The over use of metaphor in UX”, and we discussed the Apple HIG, looked at design of book applications (Stanza and Eucalyptus on our iPhones) and also discussed the new iPad iBooks application, and it’s overuse of metaphor. Conclusion was that metaphor can be powerful but only when stripped back and not plastered on.

    Talk then drifted to enabling better UX through software development and also the impact of UX within Agile/Waterfall methodologies, with much discussion on stripping a product back to it’s most useful features and ruthlessly cutting out stuff that might not be a primary focus (with possible evaluation at a later date), plus how different levels of management see products on a feature basis.

    We also briefly talked about testing, unit tests and UI testing (selenium). Graham recommended “Code complete” 2nd Ed by Steve McConnell and I recommended Luke Wroblowski’s Form Design book and one small book on Laws of Simplicity.

    Graham also recommended an article about removing features, to which a meta reference I found at ignorethecode.net (worth reading) Talk then turned more webby, with talk of coding UX to browser peculiarities, and talk of coding to Browser/OS share.

    Graham talked about Dashcode drag and drop and I about coda, and it being more important that a web app was focussed on being usable than visually the same in all browsers.

    By that time we had drained the Hobgoblin of the last of it’s “Old Trip” and after a single pint of the very much poor-cousin Tetleys, decided to call it a night. Happy reading - hope you find the notes useful :)

    find out more about the group at: http://groups.google.com/group/ux-bookclub-oxford.

  • June 21, 01:50 PM

    UXLondon 2009 - Notes on User Experience and Design

    Back in 2009 I attended the user experience conference UXLondon organised by Clearleft. The format was simple (as you would expect from a UX conference!) with a solid day of keynote talks, followed by two days of half day workshops. I didn’t note all talks, and any errors are likely my notes - but a few highlights from them are below: Eric Reiss talked about e-Service, focusing on companies such as eBay, wine.com, and BA, who all came in for a grilling.

    His main point was that service was completely about the user experience, and that it touched on all the points of customer contact, whether air, ground, correspondence or cyberspace. He demonstrated that unhappy customers are dangerous (using himself as the case in point), saying that a happy person tells 3 people about their experience, and an unhappy one about 17. Service happens at the moment of experience - it’s a perception and cannot be stored.

    More often than not companies try and measure service through the use of wonky metrics - “we have 83% satisfaction rating!” - not ideally good!, and “we fly on time!” - well duh! He also touched on the fact that expectations are directly related to levels of satisfaction - you would expect less of a low cost airline while expecting a “premium” labeled one like BA to have higher standards. He closed by saying that there are really 3 types of service - Helping, Enhancing and Fixing, and even if a company does something wrong service-wise, if they fix it in a wonderful way the customer can still come out of the experience happy.

    Luke Wroblewski - the man responsible for some of the redesigns of the Yahoo.com homepage, talked about the design process relating to the architectural concept of the parti, the central idea or concept behind what you are trying to achieve. By using this high level concept to evaluate decisions, they were able to cut through a lot of the hard decisions when so many stakeholders were involved. He also mentioned how Windows 7 is seen as much more of a success due to it similarly following design principles, and how bad it was to patch to try and fix a bad idea.

    Dan Saffer then talked about behaviour driven design - “Designing from the inside out - behaviour as the engine of product design”. A reason so many products don’t get it right is that people often think that “the interface is the product” - its easier to focus on form, colour, size than behaviour, much as its easier to focus on the mechanics (technology,CSS, AJAX etc) Products built around behaviour are usually the best, being aesthetically pleasing, ‘plug and play’, offering clear instructions and ‘moments of delight’ to the users, respecting their time and effort. All these things are achievable if we focus on the users behaviour. But if the ‘interface is the product’ how do we focus on the behaviour?

    #1 Behaviour as a design strategy - behaviour can be the product differentiator. Behaviour is one defence against featur-itis. People and companies love features, but its a poor long term strategy as it can be easily copied, but it’s much harder to copy how features behave.

    #2 Behaviour as design research - Dan talked about the (mis)use of personas in design. There are three things to focus on when doing design research - Motivations, Expectations and Actions, and if you don’t look at the best and the worst of these when creating design personas then you are likely to veer off path.

    #3 Behaviour on product structure - when using a product, feedback and transitions are vital. Whats the core set of activities? The “hero Task” - what’s the most important thing the user has to get done, and does your product focus on this? E.g. a radio - the volume knob is usually most prominent. What behaviour do you want to discourage/encourage? Its hard to change learned behaviour.

    One of the most interesting points Dan made was that you should think about metaphor when thinking about what you are trying to do - the product as an action. Looking at the two briefs - “design me a shower” or “Design me something to clean a person” - its obvious that the second one will be more focused on behaviour. He ended with talking about functional cartography, looking at whether controls should be digital/physical, and in what priority/platform, and the notion that you can tinker with things to make them better.

    Jared Spool then came on to talk about “what makes a design intuitive”, with his blend of ‘usability stand up’ - he sure knows how to entertain the crowd while educating - one of my favourite speakers. He talked about how intuitive design is personal - based on past experience. He mapped out a concept of one’s current knowledge and target knowledge, and the ‘knowledge gap’ in between, and to have a successful product one must design to ensure this gap is as small as possible.

    If a product allows us to learn things as we need them, and then lets us forget these things, it’s pretty intuitive. He then closed by talking about tools you can use to make things intuitive, such as field studies to identify current knowledge, and usability studies to help identify target knowledge and the gap. If this can be captured in personas for the team, then all the better. To make this intuitive you have to reduce the target knowledge, and provide user clues.

    Jeff Veen came on with a highly visual presentation on ‘designing our way through data’. His main idea was that

    “statistics can be anaesthetising, and that as designers we need to find a story in statistics and communicate it. We need to create tools to allow users to manipulate data, and by providing filters to enable clarity, we give users the capabilities to discover.”

    Jeff Veen: Video - Designing for Big Data is here (in summation from the Web2.0 expo): Don Norman, the ‘don’ of UX design, closed things out in true Sensai style by talking about complexity, and how we look at it wrong. The problem is not complexity but understanding.

    “Complexity is good, but complicated is bad.”

    Life and the things we do in it is complicated, so we do need systems that portray that, and people often get hung up on trying to simplify things as much as possible, which is wrong. I thought his talk was pretty good, but he did lift a lot of slides from the other speakers (in a summation of the day) so I found what he was talking about to be a little to abstract to be of practical value (and he did confuse people with talk of faucets which to those not familiar was a little confusing).

    He did however plot a neat X/Y axis graph of Difficulty going up against Skill going across, and then mapped out three diagonal zones of frustration at the top, boredom at the bottom, with a flow zone in the middle. This neatly highlighted how we have to cater for all users, as as one’s skill level increases with a product, we are able to cope with more difficult things, and we have to cater to both of these users to keep them in this diagonal middle ‘flow zone’ (the most productive) as their skill increases.

    A nice evening was spent out at a Japanese restaurant with Andy Budd, some delegates and some of the Clearleft people talking shop, before knuckling down to the half-day workshops on days two and three. Most of the workshop speakers had initially been under the impression that they were giving a whole day workshop (ClearLeft -take note for next year!) and so ran through things at break neck speed, which was fine for me (and I loved, as often these things can go too slowly), but I know that from general discussion attendees from all workshops who were not native English speakers found it hard to keep up at times.

    I started out day two with “Information Architecture - just the essentials” with Donna Spencer, who was excellent, and presented in a very no-nonsense practical Aussie style. We started out with some group exercises which led into classification schemes nicely. We covered a high level of IA, then delved into categories and category definition, organisation schemes and classification schemes, card sorting and analysis, and then finally designing navigation.

    In the afternoon I attended ‘Design Strategy and Planning Tools’ workshop with Peter Merholz from Adaptive Path, who talked about the whole product design process, from Focus (what’s worth doing) -> Definition (what are we creating) -> Customer Value (what value does it provide) -> Scope (and how we deliver it), and how we can work with the customer at all stages to ensure both designer and customer are working towards the same goals. We did a lot of team planning exercises, and there was a big focus on scope with regards to how a company differentiates itself from competitors.

    The prize for the most colourful handouts goes to Peter without a doubt, and anyone who can deliver a highly valuable and useful workshop with notes featuring both lots of ducks and MC Hammer gets my vote. Day three was a very much hands on experience for me, with ‘Quick Sketching for Interaction Design’ from Mark Baskinger (from Carnegie Mellon School of Design) & William Bardel in the morning, and ‘Wireframing Web 2.0 for Design and Definition’ with Richard Rutter & James Box (Clearleft) in the afternoon.

    Quick Sketching for Interaction Design’ focused on design sketching, and how one can use sketches to both develop and present ideas effectively. It started off as a design sketching 101, and swiftly progressed to more advanced concepts like drawing people and industrial sketching techniques and tips, and by the end of the day we had produced some pretty neat storyboards, considering our skill level a few hours earlier.

    Wireframing Web 2.0 for Design and Definition’ was very useful, as it both covered paper prototyping (which I am familiar with) and then High-Fidelity prototyping (which I had previously dismissed as too much work). We looked at a few example sketches out there (notably Soxiam from Vimeo), and some design patterns and anti-patterns. Digression - Soxiam UX sketches in more detail: The HiFi Prototypes were most impressive, using PolyPage and JQuery to maximum effect to simulate server interaction, while also reducing the need to create 1000’s of different screens to show different states. Here’s an example of poly page in use - a demonstrative fictional site for those who love pie (a group severely under-represented on the web IMHO :) ), by the chaps who gave the workshop. Some key messages that came out of the session were that:

    “we need to be aware of accessibility (but you can use fancier less accessible stuff on closed/defined systems if need be) and that functional specifications should ask not dictate.”

    Hi-Fi Prototyping looks like it can be really useful if used for usability testing before development starts in earnest. The day rounded up with some networking/drinks in the bar, before heading back to Oxford. All in all this was one of the most interesting and useful conferences I have been to, and look forward to attending more if I get the chance, as compared to other conferences the quality of talks/workshops was very high, and I got a lot out of it practically.

    Big thanks to the ClearLeft chaps for running it so smoothly!

Recent tracks

Top tracks